
Taro's parents were often absent from home due to their jobs, so he was mostly raised by his grandmother, who left a strong impression on him. Yoko Taro was born in Nagoya, Aichi, on June 6, 1970. Due to his disdain for being photographed, he generally wears a mask when giving interviews or presenting games. His writing technique, described as "backwards scriptwriting", involves outlining the ending of the story first and building the narrative backward from that point. One of the main aspects of his work is exploring the darker aspects of people, such as why they are driven to kill each other, although he typically does not share a common opinion on his story's dark natures.
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He has since worked extensively on every game in the series (except Drakengard 2), and on mobile titles, after becoming a freelancer after Cavia's absorption into AQ Interactive.Ĭritics have noted Yoko's unconventional game design and writing style. While he did not initially intend to pursue a career in video games, after working at Namco and Sony, he joined Cavia and became the director and scenario writer for the first Drakengard game.


Yoko was born in Nagoya, Aichi, and studied at the Kobe Design University in the 1990s. Starting his career at the now-defunct game company Cavia, his best-known work was on the action role-playing video game series Drakengard, and its spin-offs, Nier and Nier: Automata. Yoko Taro ( 横尾 太郎, Yokoo Tarō, born June 6, 1970) is a Japanese video game director and scenario writer.
